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Some of these races are not in the game any more, I have kept them in here because I thought people might be interested if they heard about the races but don't actually know anything about them. - lala
Legend:Explorer: Someone who gains all his land from exploring.Attacker: Someone who gains all his land from attacking starting oop. Converter: Someone who explores for the first part of the round and then converts to attacker. A round lasts 7 weeks. Early-round refers to the first 2 weeks Mid-round refers to the 3rd to 5th weeks Late-round refers to the last 2 weeks of a round. Beginner: Someone who plays for his first or second round and doesn't really understand the game mechanics Intermediate: Someone who understands the game mechanics but still lacks experience Veteran: A pro, you know who you are The Nox*** The Nox are a special race that only premium (paying) players can
choose. This doesn't cause too much of a Maximum Population: +5% Neutral Races*** Those races never were selectable for the playerbase, they were awarded by Ross to a few of the best premium players ***Dragon/TitanWyrm/Behemoth: 4 / 0No boats needed 300p, 0r Drake/Protector: 0 / 4 300p, 0r Wyvern/Cyclops: 0 / 6 No boats needed, Dies only to High Cleric's Tower and on razes 1000p, 0r Lesser Dragon/Giant: 6 / 2 No boats needed, Dies only to High Cleric's Tower and on razes 1000p, 0r NOT SELECTABLE Can't join Elite Guard Can't attack Wonders Can't be demoralized Can't delete, defect, enter away mode Spell: None Good: Attacker, Converter Advantages: No ore mines or docks needed, undying troops, very cheap elites, efficient units, strong specs. Disadvantages: No spell, lots of unneeded attention from the rest of the game. Strong: All-round Good for: Intermediates and Veterans Top PlanewalkersElemental: 6 / 0Not Trainable, Maximum 3 per Summoner (Summoners at home control Elementals home AND away), no boats needed N/A Golem: 0 / 6 Not Trainable, Maximum 3 per Conjurer N/A Summoner: 0 / 1 Counts as 1/3 wizard (cannot be targeted by Wizard Assassination), Summons one Elemental for every 20 controlled per hour (up to draft rate, out of draftees), One must attack with every 3 Elementals, no boats needed 1200p, 0r Conjurer: 0 / 1 Counts as 1/3 wizard (cannot be targeted by Wizard Assassination), Summons one Golem for every 20 controlled per hour (up to draft rate, out of draftees) 1200p, 0r NOT SELECTABLE Can't join Elite Guard Can't attack Wonders Can't be demoralized Can't delete, defect, enter away mode +10% wizard strength Can't build homes (Initial homes are alchemies) Can't build barracks Spell: Elemental Protection: SELF - Reduces summoner losses on attack by 50% (only if battle won) Good: Converter, Explorer Advantages: No need for docks or ore mines, almost free troops, good spell, good wizards Disadvantages: Very hard to play right, lots of unwanted attention from rest of game. Strong: Mid-round Good for: Veterans Top |
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