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These are as up-to-date for round 36as I can manage.
If you find a problem or have something to add please get in contact at
inshaala@hotmail.com
Quick links:
Spells
Gaia's watch: 2*land size
Mining strenght: 2*land size
Ares Call: 2,5*land size
Midas touch: 2,5*land size
Harmony: 2,5*land size
Clear sight: 0,5*land size
Vision: 0,5*land size
Revelation: 1,2*land size
Clairvoyance: 1,2*land size
Disclosure: 1,5*land size
Plague: 2,7*land size
Great flood: 3*land size
Earthquake: 3*land size
Insect swarm: 3*land size
Energy mirror: 3*land size
Fireball: 3,3*land size
Lightning bolt: 4*land size
Surreal Perception: 4*land size
Disband spies: 5*land size
Fools gold: 5*land size
Racial spell: 5*land size or 5.5* if you are either Sylvan, Spirit, Undead,
Lycanthrope, Troll or Goblin.
Top Improvements:
([Imp Cap/100]*[1-EXP[-1*Points]/[(4000*Land)+15000])*(1+(2.5*Masons %))
Imp caps are in scribes and is the number as its nominal % value so enter
it in as 20, if it is 20% (not 0.20)
Points are the points invested in that particular improvement
Land is you total landsize Top
Build/acre:
These formulas are in a basic excel/spreadsheet style
Plat cost <1250
[(MAX{IF[#buildings<250,250,#buildings],3*land/4}-250) * 1.53 + 850]
* (1-MIN(3*facts%,0.75)) * (1 + Tech Bonus%)
Lumber cost <1250 land:
[(MAX{IF[#buildings<250,250,#buildings],3*land/4}-250) * 0.35 + 87.5]
* (1-MIN(3*facts%,0.75))
Plat cost >1250 land:
([Land-250]*1.53+850)*(1-MIN(3*Facts %, 0.75))* (1 + Tech Bonus%)
Lumber cost >1250 land:
([Land-250]*0.35+87.5)*(1-MIN(3*Facts %, 0.75))
Top
Explore/acre:
This is the Plat cost of exploration :
1000+3*(Land-300)^1.09
Draftee costs
4 draftees - Below 300 acres
5 draftees - Below 420 acres
6 draftees - Below 633 acres
7 draftees - Below 837 acres
8 draftees - Below 1036 acres
9 draftees - Below 1230 acres
10 draftees - Below 1422 acres
11 draftees - Below 1611 acres
12 draftees - Below 1799 acres
13 draftees - Below 1985 acres
14 draftees - Below 2169 acres
15 draftees - Below 2353 acres
16 draftees - Below 2535 acres
17 draftees - Below 2716 acres
18 draftees - Below 2896 acres
19 draftees - Below 3075 acres
20 draftees - Below 3254 acres
21 draftees - Below 3431 acres
22 draftees - Below 3608 acres
23 draftees - Below 3785 acres
24 draftees - Below 3960 acres
25 draftees - Below 4136 acres
26 draftees - Below 4310 acres
27 draftees - Below 4484 acres
28 draftees - Below 4658 acres
29 draftees - Below 4831 acres
30 draftees - Below 5003 acres
Top
Rates/constants:
Employed peasants produce 2.7 plat each
Food decays at 1%/hour
Mana decays at 2%/hour
Lumber decays at 1%/hour
Peasant basic growth-rate: 3%/hr
For the unfortunate ones:
Peasants leave at 2% of peasant pop per hour Top
Casualties:
Offensive casualties are base of 8.5%
If you send against a wonder it is a stock 5% no matter what race (ie
undying races die at 5%), and no matter what casualty reductions you have.
Defensive casualties base of: 6.5%
And in a 24 hour period any hit that is 80% of your dp or more you get
reduced casualties on successive hits:
2nd defense: 85% (of 6.5% casualties)
3rd defense: 65%
4th defense: 55%
5th defense: 45%
If you hit between 40% and 66% of your size your casualties are doubled
- do 8.5%*2 = 17% casualties (so i have been told). I thought it was on
a sliding scale but know at least this - attack out of the 70% range and
you do get increased casualties.
Top
Conversion:
For those who just want a formula here it is: =Min(target casualties,6%
of Vampires sent (+3% if spell)) *
targetland/yourland
Your conversions are based on a percentage of your units sent; The percentage
is 6% normally and 9% with PH cast. This number is then checked against;
Defenders losses; if the defender lost less troops than the percentage
of your garou's, base converts are capped to the losses of the defender.
The base converts are then modded, using the formula;
( Defenders land / attackers land ) * base converts. This can never be
bigger than base converts (hitting 100%+ your size)
Some (Raw) Numbers:
10k Garous vs 14K Chameleons
60k op vs 56k dp
Garous would obviously win.
now 9% of Garous = 900
Losses on Chameleons would = 14k* 0.065 = 910 Chams would die
The cap (or "Base Converts") is 900 chams - then if you assume that the
Lizzie was 75% of the landsize the conversions = 0.75 * 900 = 675 this
means it is 675 converts for your army.
Alternatively a similar army of 8k Leviathans (the same 56k dp) would
yield these results:
9% of Garous = 900
Losses on Levi's = 8k * 0.065 = 520
Therefore the Base converts are now 520
Taking the same landsize criteria:
0.75 * 520 = 390
From this we can deduce that for maximum converts it is better to attack
someone with more troops. The first show of this is someone using all
spec defense (but be careful of Shamans and the like), and then the ones
with low dp elites so a Lizzie would be a better target than a Merf. Then
- as we know that converts are based on troop quantities - one can deduce
that a lizzie with 56k dp using no modifications is a better target than
a lizzie with 56k dp using 40% defensive modifications, as the latter
will have less troops to kill and thus convert.
Top
Plunder
Gem Cap: 20% of target's total Gem store
Plat Cap: 20% of target's total Plat store
Plat per Hob: 50 plat
(of note is this figure is for returning hobs, so if you send 100 and
8 die you only get a max of 92*50 = 4600 plat)
Top
Stealing
Gem cap: 3% of targets stockpile
Ore cap: 5% of targets stockpile
Plat cap: 2% of target plat stockpile
Other caps:
75% of own plat/ore/lumber production
56% of own mana production
50 lumber/ore/mana/gems per spy
100 plat per spy
Top
Prestige Gains
(0.05 * target prestige) + 20
It is (0.0575 * target prestige) + 20 if you are at war (mutual or one
sided) and remember it is capped at 10% of your own prestige.
Top
Techs
The formula for the thresholds for gaining a tech at different land sizes
is:
Max(4200,7.14*Land Size)
...or in laymans terms 7.14*(land size) if you are above 588 land; 4200 points if you are below
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